Crew & Permissions Guide
Build and Defend Your Raft is built for small crews: 18-player servers, rafts big enough for three decks, and an explicit permission system that decides who drives, who builds and who guards the vault. This guide covers crew creation, permissions, and the multiplayer quirks reported so far.
Creating a crew
Crew creation is fully customizable — one player walked through the whole flow on camera:
- Crew name — anything you like.
- Flag color — pure red was chosen for “terrifying.”
- Flag icon — a gallery of emblems (gorilla, wanted poster, hydra, raft art and more). Pick once; it identifies your raft across the server.
After creating, you invite players directly or accept join requests from strangers — one streamer got drafted into a random crew minutes after spawning and was put to work immediately.
Permissions: drive and build
Crew leaders grant permissions per member, and both have been demonstrated live in-game:
| Permission | What it allows | Why it matters |
|---|---|---|
| Drive | Steer the raft from the captain’s chair or steering wheels | A driver you trust is the difference between escape and shipwreck |
| Build | Place and move build pieces | Lets crew expand while the captain crafts — and lets a stranger rearrange your walls, so hand it out carefully |
Everything else — crafting at the table, chest access, defense — follows the crew’s informal roles. The classic three-man split from real crews:
- Captain — owns the Crafting Table and chest protection; crafts.
- Driver — holds Drive permission; steers the fights and the escapes.
- Collectors — run nets, harvest islands, feed materials to the chest.
The most-reported multiplayer issue: a player who upgraded their Crafting Table to Level 3 found the Level 3 recipes not working while in a squad. Community working theory — from the Discord discussion, not an official note — is that each crafting member’s table may need to match the level, or that the crew reads the leader’s table level.
Until the dev clarifies or patches it: have whoever owns the highest table do the high-tier crafting, and test one recipe before committing materials to a group build.
Solo vs crew
| Solo | Crew | |
|---|---|---|
| Farming speed | Slow — one pair of hands for nets | Fast — dedicated collectors |
| Raid power | Hit-and-run on unguarded rafts | Boarding parties with a getaway driver |
| Risk | You’re a small, quiet target | Big rafts attract big fights |
| Logistics | No coordination overhead | Loot is shared; permissions need trust |
Solo players: your edge is stealth and the third party. Crew players: your weakness is the empty-raft window while everyone raids — leave a guard or a Lock Raft ready.
Related pages
- How to raid — the three-man boarding party playbook
- Best defense guide — crew base layouts
- Getting started — new crew members, start here